Superhot game is independent shooter video game based on the first person. It was developed under Superhot Team. Even if the game is based on the traditional mechanics of first-person shooter game by the use of the weapons and guns, the time in the game will only start to progress if the player starts to move and this will create an opportunity to the player to assess the situation and to respond in the appropriate manner. This makes the Superhot game similar to a strategy video game. The game has a minimalistic art style while the enemies are in red and the weapons are in the black. The environment is grey and white.
Gameplay
Superhot game puts the player into the minimalistic environment and he takes out the hostile attackers which try to kill him. The weapons that the player chooses, they came with some limited ammunition and it requires the player to rely on his ability of defeating an enemy in order to get even more ammo or making the kills. When the player gets even a single hit from an enemy, it will kill him. The time in the game will move slowly and it will only continue to move when the player does something like firing the gun or moving the gun. In other cases, the time will be moving in slow manner. This is because as it has been said, the time moves only when you move as a player. This means that the player is given an opportunity needed to change the action and to avoid the path of the bullets or to assess better their situations.
At the beginning, the game was three level-demonstration projects and it was playable within the web browser. By becoming the full game, the team had crafted the campaign mode around thirty levels and it is estimated to be long like Portal. A full game comes with more weapons, more explosives, improvised weapons such as billiard balls and melee weapons. The game also has the opponents who are computer controlled and they have the same awareness like that of the player and they can even dodge the bullets from the player. The change that has been made to the early version of the game is that the player does not always pick up a weapon by passing over it or by just grabbing it, but he has to use some controls to get it. The new version also makes it easy for the player to jump when the jump button has been held. The player is also able to slow down and to plan the next action and this enables the aerial gunplay.
Plot
Superhot game is a game based on many meta-narrative levels. A player should play using the fictionalized version of himself before the DOS prompt, getting the message from the friends and offers them a new game under the name of superhot.exe while claiming that there is no other way to play it without using the crack. After launching this game, the player is able to engage the enemies in many ways after this, the game will glitch and it will be disconnected. While continuing to play, it became known that the presence of a player is being monitored by the person who has created the code. The message of the player to friend will be changed as they are sent while the system will not be addressing the player at once but it will also be showing the player that he is another entity within the game. The system warns the player to be aware of the consequences of the action he takes and it makes a player to promise not starting this game again. When he does, the system will chide the player and it will lead him to be an entity with the game in the figure that has put on the VR headgear while forcing a player to hit himself at the head and by doing this, the game can glitch out once again while the player will insist that his head hurts. A system will continue to warn the player to stop while the player will insist to continue and the game will take over his mind. He will be tasked to connect and to upload the mind towards the core system. When it is done, a player will became the part of this core while he can shoot an original entity and he can end up becoming one person in the Superhot.
How to play Superhot
The game has an elevator sequence which is Superhot and it is compact, most distilled and it is just one of the microcosms of the 30 levels of the game. Superhot game has some scenarios and each one of them comes with the elevator pitch. The standalone vignette takes place on a moment of the action movies when the shit does hit a fan while the deal goes bad. The bartender may reach to the gun while the goons may track someone down. Some scenario has some filler but most of them are cool and memorable in the way they have been designed and set up. In every scenario, you will be outgunned and outnumbered. However, the time will not move and it will be standing still while the action may move in a slow manner.
Through keeping on the concept, the Superhot game makes the Superhot bullet to be fresh and it is more than the slo-mo gunfight while it links the time and distance. The convoluted action sequence is made possible while you are able to sidestep bullets and to throw the objects and to shoot at the point that you hoped that enemies may be standing. The game works since the rules continue to be consistent and the game does not offer any reloading but to throw away the objects at the armed enemy and then they can drop the weapon. You are able to replenish the ammo through getting new gun and throwing an empty one at the enemies and to grab their guns. The game can be replayed many times and it will not stop to be a badass game.
As you became familiar with your weapons, the additional technique may emerge. The favorite weapon of many is Katana and it lets the user to slash bullets from the air. The game also has some subtleties, the discarded handgun may fly further compared to the discarded shortgun and it makes it easy to catch the old one. It is not that powerful but it is at the same time Superhot and any weapon has major advantage. However, picking up the weapon is something risky. The act of just grabbing needs you to perform some movements and this moves an action forward for the amount of the time that it has took.
With the entire system that is working together, the Superhot is in one part a puzzle box while in other part is choreography. The game is based mostly on the chance and the enemies most of the time run or shoot but this does not matter. Taking into account the real-time perspective, every sequence will last for some seconds and the enemies are not required to do anything but just be a threat and it is mostly about the positioning of these enemies and nothing more.
The arenas of the Superhot game are surreally styled out and everything in the game including the subway trains, cars and chairs are painted within a uniform and single color. The enemies look like featureless humanoid and they do shatter if they are killed as if they have been made out of the glass. The game is minimalistic and stark in its presentation and it gives the user the basic information. The menus of the game are stylish while they mimic a retro. The game is filled with the Easter eggs found in the ASCII art towards the weird with a simple minigame.
The interface is tied in a story and it begins if a friend does send a crack to the superhot-exe. The player should pass through different levels and go back to chat with a client so that he can talk about the experience he has.
The game is short and it only takes two or three hours to finish. When it is done, the user will get access to the selection of the mutator challenge mode. The game is entertaining but there is no need to spend too much time trying to master the game. The FPS system is unique, stylish and smart.