Samorost 3 is point and click, puzzle and adventure game which was developed under Amanita Design. It is a third video title in the series of Samorost series while it is a sequel to the Samorost 2. It is a game in the series of the full-length that has full HD graphic. This story happens in five planets and in four moons. The game was developed in the year 2010 and Samorost 3 had been developed by the team of six people. The developers got the artistic inspiration with the animated films developed by Czech directors like Bretislav Pojar, Jiri Barta, Jan Svankmajer and Karel Zeman. The other one was a film of Russian animator called Yuriy Norshteyn. This game has over 45 screens and they have been changed many times in the development while another important part of such development was about the sound recording. It is a weird noise made by the people in the microphones. Other noise was made by Tomas Dvorak and he was using different instruments like lollipop on a strum in order to make the sounds needed. The game has also the music that was composed by Dvorak.
Samorost 3 has a game play that it is the same as Amanita design games. The game has no dialogue and only the system of the thought bubbles that have been animated. The player has to control the Gnome on the journey through the entire space full of the planets and he explores the environment, he solves the puzzles and he collects the items that are needed to pass through obstacles which come within his way. He is able to also communicate with different creatures that he meets in the journey. The creatures may be the ghosts that need his help while the player should use the flute needed in order to solve many puzzles. The game has a walkthrough and it may be accessed any time of the day when playing minigame or when a player is stuck. A walkthrough is not developed in a spoken or a written form, but it is in the series of the sketches that describe the puzzle that you face and what to do.
Samorost 3 starts with a magical flute which falls near the house of Gnome. He decides to know where it came and he sets out to a journey through the cosmos. He passes through different planets and he meets different creatures who decide to help him with the problems that he may be having. He learns that this flute is owned by the monks and that they use its magical power while repairing the space. One of the monks rebelled and turned against others and he made a mechanical dragon meant to make havoc around the planets. The gnome will reach a planet of the monks and he will revive a mechanical knight who slays that dragon. The gnome will celebrate this end with monks.
Samorost 3 is the latest and also the best game that has come out of the Czech Indie studio known under the name of Amanita Design. The game encourages the exploration and it is a game that demands more to be played and not completed. The game has many surreal things and when something is right, you may never know what you had done right. The game earns you achievement as you complete some tasks such as riding a gazelle, playing the fungus music and being nice to a dog. You get also rewards when you discover things in the game instead of making just the way within the game. This is a proper accomplishment but it is not a result of the inevitability. This will make you to want to dig for more and to see what it is under the surface.
It is possible to get lost in the game and there is no text while the in-game language is more about the bubble which means that the direction has to be limited on the pictographic speed bubbles which pop up after sometime. The inner world is full of the bugs, tunnels, chambers and tree.
Samorost 3 is not difficult even if it sometime look difficult, however, it requires observation, patience and the willingness of rolling over with the weirdness. The guidance in the game is in a built-in hint in the form of a book and it is going to direct you using the pictures or occasional pointing the arrow to what will be your goal. The game is a non threatening nature, you have to relax, to poke around and to discover many things and when you need to get a help; it will be available.
Sometime, you may have to do the same action twice and there is no indication why you have to repeat the same thing. The game is wonderful, weird and brilliant at the same time.
How to play Samorost 3
Samorost 3 is a game based on point and click and it needs the player in solving different puzzles and to follow the instructions of a main character at the NPCs. You should learn about the description of the individual locations with the hints of what to do with the order that these actions have to be taken.
- The red circles in the game are meant to represent each important and interactive point at any location
- The numbers are used to show the interactive points and to allow the user to solve the puzzle if they want to be activated in the specific order
- The red is used in marking the story items
- Blue is used for interactive elements which are normally optional to complete the game.
The game has distinct and stunning art style and it uses uncanny mix of the photorealistic textures with the fantastic elements. There are brilliant greens of the home planet like the contrast of the star-spangled darkness around which creates a serene but a slightly eerie feel which may persist within an entire experience. As you travel in galaxy in the makeshift spaceship, you may encounter the bearded people in tree, the massive beetles that make music, the inexplicable machinery and the innumerable and peculiar wonders which make you feel as if you are exploring the fairytale of the children.
The feeling of being in a dark fable can help in the propelling the person to go through the experience of the absence in a stronger narrative. You are able to glance within the picture through the picture book of the home of the character and you will get the things of which adventure is ahead. However, the game does not have any clear motive, goal or mission for the journey. For the most time, you will have to toy with the surrounding up to the time that you will be able to advance to reach to the unknown.
The process of the game may be joy even when it does not have the instructions. Every level has the interactive objects that may not contribute to the overall progress in the game. In some occasions, the small sided puzzle may produce the memorable moments for the unexpected beauty and you can assemble the choir of the termites that sing or you can make the field mouse to sing or you may just pick the flowers. However, there is no clear purpose of doing this and you may discover the wanes when you continue to play and a larger puzzle chip as you continue to play with patience.
The puzzles of the game are normally fine and you will pass through many with some experimentation. However, in some situations, the solution may be simple or convoluted.
The puzzles do not become challenging or intricate as the time passes. You will not get persistent items besides your flute and the level where you finish will have same strategic pattern as at the beginning. The design of the game emphasizes on investment of the world on simple beating your game. The puzzle continues to make the actual game play of this game. Even if the game may look beautiful, it will continue to force you within the puzzles. Even if you may be tired of the puzzles within the game, the world of the game will never be tiring. The mechanical depth and the variety of the game will make the game to be richer but it has subtle details with a lingering musical notes with a delightful interaction that coalesces in the special world which makes the Samorost 3 to be a worthwhile game.