Inside video game is based on the adventure and puzzles. It had been developed and also published under Playdead and it was released for the first time in 2016. The player is in charge of the young boy in the monochromatic landscape and he solves the environmental puzzles in the game while at the same time he has to avoid death. The game is in 2.5D sidescrolling fashion and it is visually and thematically similar to the video game called Limbo.
Playdead started to work on the game after the release of Limbo and the company uses the custom game engine that was found in Limbo, however afterwards, they change to Unity for the simplicity development. They have developed the rendering routine in order to give this game a signature look and they later released it like an open source. This game is funded by the grants given by Danish Film Institute.
Inside is a game based on the puzzle and it is in which that a player character is the young red-shirted body and he explores the surreal environment that it is being presented into the monochromatic 2.5 platform. The color in the game is only used to highlight some environment of the game. the game looks dark in its nature and most of the time, it is silent with the occasional musical cues.
A player will control the unnamed red-shirt so that he can work, uses objects, swim, run or walk. Afterward, the body will get the mechanic that are needed to complete the puzzles and this is the mechanic that was compared to that of The Swapper. While playing, the player may have to discover some hidden room that has glowing orbs. When all orbs have been deactivated during the play through, a player may unlock the alternate ending of the game.
The character in the game may die in different ways. He can be shot using the tranquilizer dart, he may be mutilated by the dogs, or he may be ensnared by the security machines. He can also die because of drowning and blown apart by the shockwaves. Like in the old game, Limbo, such death may be presented realistically and sometime graphically. When the character dies, then this game will go back to the most recent checkpoint.
The character in the game is red-shirted body and he slides down the rocky incline. When running within the forest, he will meet the masked guards who have flashlight and vehicles that have been mounted at the spotlight. He is able to escape the guards but he crosses a road to find a block which had been set up with even more guards and vehicles and then go to a farm in which the parasitic works makes the pigs there to run everywhere. This boy has to use these animals of the farm and the farm equipment to be able to escape and to go to the city where there are zombies that look like people and they may be controlled using the mind control. In addition of the city, there is a large factory that has flooded rooms, laboratory environment and shock-wave and the scientists do the underwater experiments at the bodies.
How to play Inside video game
Inside is a long waited game based on the Limbo follow up of Playdead developer, it is in the middle of being beautiful, terrifying and also haunting. There are times that it will feel that it is all three at the same time. After this, there is addition of the shock, wonder and intrigue. If you want to see what it means, it is better to go blind into discovering anything on your own, but you can still read the reviews available to know about this mysterious, thought provoking and stunning game.
Even if the game is just 2D puzzle platform, its inside is something beautiful and also subtly detailed games that have even been played up to now. Each frame looks as it has been crafted in a meticulous manner and it is polished many times all over again. This is from the dust particles that hover over a smoky air raindrop splashing down in the bog or a golden sunlight beaming in the unnamed or red shirt boy avatar passing through the window.
Everything in the game looks as if you have had undivided and full attention of the player. Sometime you may have to stop in order to admire all the surroundings and taking into consideration the detailed animations, boldly contrasting color palette and moody lighting. It also includes eerily sounds that came from the unsettling design. You may hear that the body is breathing hard when he had been running for some time. You may get to see him stumbling after he jumps and sticks at running and landing.
The gray paint is on most scenery, however, there are more splashed of the color and most of the time it is red and it is used to make a bold contrast which draws the eye where a designer would want to go. The camera work in the game is laudable, while the perspective may shift only slightly, but the scene to scene, you are going to have the optimal viewing position for what it is taking place at the screen and there is the visual reward anytime that the camera will move closer in, pulls way further, or when it changes the angle.
Inside brings back the platform from Playdead and it is physics based. As you enter into the militaristic complex of Inside and reach into the strange depth for the roughly three brisk and well paced hours, it can take you to complete the entire campaign. It had changed in the gameplay and look in the unexpected ways. If you end up in the one-man submarine looking for the answers deeper inside this base, this will be the beginning of the entire mystery.
The gameplay of the Inside looks like the atmospheric platform of Limbo. Death is normally frequent and it looks as if it is unfair or unavoidable at the beginning but there are some lessons that will teach you what you have to do or not. This has to be done since the game does not have any on-screen or even the spoken instructions at all. If you die, then the demise of the boy became so varied at certain times he is over the top and this is to make it even more entertaining or also unnerving.
You will be watching him being dragged off the screen or zapped by the electronic tentacle or he can be blasted to the oblivion to add certain levity and to balance out the understated gunshots and mauling of the game. The checkpoints in the game are mostly liberal and they are enough while the load times are bright and they are enough that dying will not feel as it is a penalty.
As in the Limbo game, the buttons that you require to use in Inside are using A if you want to jump, interact with X to use while Right and Up is from arrows keys for handling movements, these are by the default at a PC. The subtle hues, light or cues will be directing the attention where you should go. The puzzle in this game is easy compared to these found in Limbo. Some of the puzzle involves moving the objects such as boxes or activating the odd- air propelled cubes that may soar in the air and they can hover for some moments before they can turn at the ground and rest. There are many options that are meant to be added up to ensure good variety. Sometime, these that are blended may require the use of the experimentation with the physics so that the angles can be right. Complex on its own is an opponent and it be at great height or unexplained concussion blasts or deep water that you have to dive in and you should not drown.
Other challenges in the game involve going past some organic foes like the dogs or exotic life form. The encounters had been choreographed by the expert and you will only be able to escape them narrowly if you succeed at all. If you are not able to pass past them, you will be treated to the boy that will be mauled by these animals. Regardless of the puzzle, it is always intuitive and it is not always that obvious while the handful mechanics had been mixed up and they are matched enough. The Inside is never going to wear out the welcome and it will not succumb to the repetition.
The puzzles of Inside both environmental or biological, will serve like the vehicle that will be driving the storytelling. There is no explanation about the reason why the boy may be alone within the woods during the night, why he sneaks in the mysterious facility and what he wants to achieve in this place. The game is more dreamlike. It starts at a logical and also a grounded place but it may end up in fantastical manner. When you play the game for the second time, you will be able to connect the story of the game to the end through these puzzles