Homeworld: Deserts of Kharak is a strategy video game played in real time. It was developed under BlackBird Interactive and it is being published under Gearbox Software. This game got released for the first time in January 20 and it is the prequel of 1999 space based real time under the name of Homeworld.
The game had been set in the desert planet called Kharak. It is a home for exiled Kushan or Hiigaran people. It is set in over 106 years before events of the Homeworld. The world of Kharak is dying and the desert is growing larger with every passing year while the Kushan clans wage the war against one another. The satellite will then find the object of Great Banded Desert called Jaraci Object or the Primary anomaly. The expedition had been sent through the coalition of Northern Kiithid and it is a group of the Kushan clans from Northern polar region in Kharak had disappeared in desert four years before. In-game campaign centers on the second expedition and it has a chief science officer called Rachel S’jet.
The expedition of Rachel got centered in Kiith S’jet and they have a land carrier under the name of Kapisi. They departed from the Epsilon Base in the Kharakian desert and they after the expedition went, the Kiith Gaalsien which is the group of the religious zealots that were exiled, they attack and they destroy some coalition bases and this include Epsilon and lay a siege on this city of Tiir which is a planetary capital. Gaalsien also attack Kapisi from the S’jet base which is known as Boneyard and Kapisi are undergoing final outfitting for the desert operations. The masked commander of Gaalsien says the use of the satellites and much space-based technology do violates a law of Great Maker called Sajuuk. The Gaalsien, then declare war against this coalition. While escaping from the Boneyard while under the cover of the sandstorm, Kapisi searches for the sister ship and Kiith Siidim who has the carrier called Sakala. They had escaped their base after the attack of Gaalsien.
How to play Homeworld: Deserts of Kharak
Homeworld: Deserts of Kharak is known as a prequel to the Homeworld space and it is a legendary game and it is a real time strategy game but this is more heresy. It was set at the land while the Kushan race are battling the angry clans in order to get back the old technology that it is found in a sandy planet which they are calling home right now. The game is a single player and it is traditional sold while it has multiplayer package for the people who want to play it. The deserts of the Kharak had some bloody big boots that it has to fill and it is not clear if it will manage it.
The craft design, soundtrack and UI design, they make the game to be mostly about the tank fighting in a desert but the game has some sense of the scale and the refreshing slow pacing from the great ancestor. There are many flies in undulating ointment but they are also unhurried and they have dreamlike speed for the action which is many people like about the game. The welcome change of the pace while breaking away of current RTS tradition, they can become more frantic.
This is not saying that Kharak cannot become involved and tense but you will have to be punched at the ground when you are not ready to go. However, everyday, besides the unhurried stride, it is pretty big at the keyboard shortcuts and the use of the Supreme commander style for the tactical map while you will be fighting such awkward camera control regularly so you do not have to expect that you will be getting easy ride and it will be making you all panicky and sweaty at the same time.
This game has brought back abstracted UI with the geometric shapes in icy blue and they have been building for the actions. It works against the Kharak. The game has different spaceship classes which may be scouting against the buggies and the tanks while the fighter plans look well-worn out.
The spaceships of the sort make the appearance and they provoke Chris Fossish Techno-joy of original games. The cutscenes in between the mission are the mixed bag of the concept art and for the rotoscope-esque and the pseudo-animation. The engine ones do make the dramatic use of crafts and the desolate environment that are helped by same judicious use of the cinematic angles of the camera and the cuts of original game. The desert of Kharak had achieved to be a great riposte taking into account the idea has always been that the sci-fi RTS is only beautiful if it is made in space.
The elements that had been able to stand out are its sound design. Over many years, the game rewrites rules that were written with the old game. By choosing the units or by hanging around, you will be listening to the units while talking within themselves. You are able to choose the unit and they will acknowledge other times and when you are more involved. There is context sensitive reaction to what you had ordered the group to do. There is an endangered unit and it might thank you in sending the air support. When a ship has spotted the enemies while coming, you will be aware of the type of the craft that they are. The Idle units will chatter among themselves at the full length on the tactics and the faults of their strategy.
Homeworld: Deserts of Kharak is known to create the setting and to make up the story which makes it distinct from the old games. It creates the story and the settings that were distinct before from early games but they are also enriched and they are informed through them.
At first, the game puts the events of the original game at the beginning but it does not overshadow it with what it is coming. While it opens the civilization, it will cling to life on a large desert planet and it has been besieged by the technological advanced religious fanatics.
The carrier in the game is not only powerful tool but it is also fun to watch the game of bombers and fighters while scrambling the flight deck while it returns the aircraft which is brought in the hangar to rearm between the missions. Just like the Kharak desert, the carrier also brings out the features of the ton of the nice little details which bring out the ascetic and the clean models to live. The game is handsome and it can be put on second highest settings and then observe the smooth and the steady frame rate within the game expect some few cases in which the multiple explosions with the smoke effects take place at the same time.
The combat within the plains and the canyons, it is the same as the space combat in the early version. The army composition and the line of sight are important to reach to the victory and they rare followed by the vintage points which give the user the bonuses and the control groups that do a good job most of the time to keep the important formation so you are able to use the attack-move commands without any problem.
Even if each unit can counter or is countered by more units, when you have wrong army, it will not mean that you will die at once. When you have a bad unit, you will use brute force to make your way through the battle and to withdraw before things get too hairy.
Multiplayer in the game is a new story. When it comes to multiplayer, everything is about protecting your own career. The person who loses the carrier also will lose the game. You will also find some artifacts around this map and you have to capture and to deliver them to the extraction place. The first player who reaches to five artifacts or even more according to how the game has been set, he is going to be declared the winner and gets the victory. This turns the game to be a duel game since a player will have to fight for the extraction points, to look for the artifacts together and fight for the map dominance. You may turn off the artifacts so that you may play only for the carriers.